league what to do when they can dive you
There are many factors to consider when setting upwards a potential dive in League of Legends. I am going to try to go over as many of them equally possible so y'all will have all the tools necessary to accomplish a successful swoop. Start off it is important to recognize the situation for where a dive is possible. This is a checklist to get over earlier you lot try any dive. After some fourth dimension, it volition become 2d nature, but it is helpful to deliberately go through each stride earlier yous have it down.
Checklist
- Am I (we) stronger than the enemy Laner(s)? Await for things like level advantages or detail spikes. Sometimes something equally simple as a wellness advantage is enough.
- Do I take more cooldowns available than them? Recall nigh ultimates, summoner spells, or even longer cooldown basic abilities like Sett'southward W.
- Are they an extremely difficult champion to dive (e.grand. Thresh, Sett, Buzz)? Champions like this are extremely difficult to dive because they can either be extremely tanky, have massive amounts of crowd control, or tin just avoid damage to stall the dive.
- Where is my Jungler and other roaming Laners? Phone call allies to assist execute the swoop, the more the meliorate.
- Where is the opponent Jungler and other roaming Laners? This is really of import to make sure that your dive doesn't turn into an ambush. Play it safe and if you think the enemy Jungler could be botside or the enemy Mid Laner is missing, just don't dive.
As yous tin can see here this seems to be a fairly good dive ready. Y'all take a cannon wave which is great, and a overnice 2 versus one from both sides leaving no escape.
This would exist a really bad dive because as soon as either team member enters the turret range you will take the aggro. And the enemy can easily run away from the turret since yous cannot corner them.
Later working through this checklist and you have determined yous are stronger, you take more than cooldowns available, your Jungler is nearby and able to help you in your dive, and the enemy does not have any reinforcements coming, information technology is time to set up the dive. Offset and foremost, push button the wave. Like really difficult. Make sure you lose as few minions equally possible so you are able to have as much time earlier commencing your swoop. Subsequently your wave is shoved in, information technology is important to telephone call some additional assist. Whether that is your Mid Laner, Jungler, or simply a 2v1 in the Bot Lane, yous want all of the odds to be in your favor for a dive in Solo Queue. After you accept some assistance, and yous arepositive no other help is coming for your opponents, it's fourth dimension to outset the dive. Diving is all about being able to deal enough harm while fugitive as much as possible from the turret.
Juggling Turret Damage
Since turrets ramp up in damage per shot on the same target, it is very of import to juggle aggro (swap targets). To do this, you lot should accept the outset person to tank the turret be either your tankiest member, or someone who can easily get out of the turret range or take another way to drop turret aggro, for example Fizz's ability Playful Trickster. In that situation, Fizz needs to state the first hit on the target and so that they are targeted by the turret first. Then after taking either 2 or 3 turret shots depending on their health, they should utilise their Due east in order to switch the turret aggro to another member. This is typically when dives fall apart. It is fairly rare/hard to kill the enemy player within merely a couple of turret shots so information technology is very of import to juggle the aggro correctly. After whoever tanks the turret first leaves aggro, the adjacent person should only be prepared to tank one to 2 hits before subsequently also leaving the turret range.
Play It Prophylactic
The dive usually fails right after the commencement or 2nd turret aggro switch every bit after your squad kills the enemy, y'all tank 1 besides many hits and die. To avoid this, always play it on the safe side. You tin always become dorsum, only a one for i in a dive is worth it for the divee as they weren't the ones investing the resource into it, they were just simply trying to survive. To be honest, it is very hard to pull this play off in Solo Queue if you are similar power level to the enemy unless you meticulously cheque everything off the list. With that said dives are a great style to go alee in a game and further pushes your advantage. The consequences of a successful dive leaves the enemy missing a lot of subcontract, and you with turret and kill gilded.
What to Do After a Successful Dive
This function is relatively self explanatory, but it is even so of import to try to optimize your atomic number 82 as much as possible. If the dive went perfectly and everyone lived, just try to printing your reward by trying to take the turret to collect plate gold and so that your opponents lose as much subcontract as possible. If it is pretty early on and yous don't exercise that much turret impairment, it might be better to have an objective like Dragon or Rift Herald. The loss of farm and experience is potentially even more than detrimental than the difference in gold from their death.
How to Save a Broken Swoop
This is the trickiest thing to do. One time a dive starts to become incorrect it becomes very difficult to bring dorsum. Sometimes the best thing yous can do is to abandon the dive. Practice not get yourself killed because your ally is going to dice. Your opponent getting 300 gold is better than 600 gold. Other times though, it is meliorate to endeavour to fight through information technology if y'all recall you tin can option up a kill or to stall long enough for back up.
Summary
Dives come up downwards to perfect execution and set upwardly. Whatsoever little mistake can easily mess up everything. To prevent this, be meticulous about the gear up upward and be judicious nearly when you choose to swoop. Instead of looking for reasons to swoop, look for reasons non to. If in that location aren't whatsoever, you are clear to dive. In solo-queue, this is the hardest type of play to make so yous actually merely need to exercise it if you are 100% positive it will piece of work. Always dive with a purpose. Equally silly as it sounds, don't dive considering y'all have zippo else to practise. Dive because you lot know information technology is the best affair to do at that moment.
Source: https://dignitas.gg/articles/a-helpful-guide-on-how-to-set-up-a-dive-in-league-of-legends
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